
UNREAL TOURNAMENT
Unreal Tournament - DM_LaserTag
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Roles:
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Level Design for Unreal Tournament
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Creation of an 8 player deathmatch map, using BSP brushes
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Loot and cover placement based on carefully considered flow designs
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Set dressing using custom blueprinted materials and BSPs
Game Description:
DM_LaserTag is an Unreal Tournament map designed for 8-10 players, set in a flashy laser tag arena.
Fight it out at high speeds, making use of wall-running, acrobatic jumps and stealth routes!
Platform:
PC (Windows)
Engine:
Unreal Tournament / Unreal Engine
Language:
Unreal Blueprints
Tools used:
Unreal Tournament Editor, Sketchup
Duration:
8 weeks (2016)
Team size:
1
Current status:
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Project delivered to teaching staff
Creating an Unreal Tournament map:
As part of a school assignment, I spent 8 weeks designing and creating an 8-player level for Unreal Tournament. Although I had played a lot of first-person shooters before, UT was not one of them. This meant I started with an extensive research stage to learn the ins and outs of the game.
Using this newly gained knowledge I defined a theme, metrics and flow design for my own level, and got to work creating it in the Unreal Tournament Editor (Similar to Unreal Engine). I went through a process of several weeks of play testing, iterating and presenting, until the final delivery.
Tasks included:
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Researched the existing Unreal Tournament game and official maps from Epic Games
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Set up metrics for the level geometry, pickups, and player spawns
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Created design documentation
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Designed and created a whitebox level in Google Sketchup, later moved into the Unreal Tournament editor
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Texturing, set dressing, and lighting the level
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Hosted play tests and iterated on the map












