UNREAL TOURNAMENT
Unreal Tournament - DM_LaserTag
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Roles:
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Level Design for Unreal Tournament
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Creation of an 8 player deathmatch map, using BSP brushes
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Loot and cover placement based on carefully considered flow designs
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Set dressing using custom blueprinted materials and BSPs
Game Description:
DM_LaserTag is an Unreal Tournament map designed for 8-10 players, set in a flashy laser tag arena.
Fight it out at high speeds, making use of wall-running, acrobatic jumps and sneak routes!
Platform:
PC (Windows)
Engine:
Unreal Tournament / Unreal Engine
Language:
Unreal Blueprints
Tools used:
Unreal Tournament Editor, Sketchup
Duration:
8 weeks (2016)
Team size:
1
Current status:
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Project delivered to teaching staff
Creating an Unreal Tournament map:
As part of a school assignment, I spent 8 weeks designing and creating an 8-player level for Unreal Tournament. Although I had played a lot of first-person shooters before, UT was not one of them. This meant I started with an extensive research stage to learn the ins and outs of the game, both as a player and as a developer.
After researching the game's mechanics, metrics, level design and pickup placement of existing maps, I ended up gaining quite a deep understanding and even became a fairly proficient player in the online mode.
Using this newly gained knowledge I defined a theme, metrics and flow design for my own level and got to the actual in-engine creation, play testing, and iteration phase, which is what I spent the rest of my time on this project doing.
Tasks included:
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Researching the existing UT game and official maps
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Setting up metrics for the level geometry, pickups, and player spawns
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Creating design documentation
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Designing and creating the whitebox level in the Unreal Tournament editor
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Texturing, set dressing, and lighting the level
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Hosting play tests and iterating on the map