
QuestCreationTool
QuestCreationTool - Master Thesis 2019-2020
Roles:
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Master Thesis on Procedural Quest Creation: A Practical and Design-centric Approach
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Interviews with 10 industry experts
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Designing & coding the QuestCreationTool
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Testing with & Surveying second group of experienced developers
Description:
A tool that allows manual creation, generation, and exporting of game quests. The pipeline consists of dragging "quest actors" onto a map, creating quest actions to form a structure, and exporting the final outline to CSV or JSON format, so the data may be used inside a game engine.
Procedural templates can be used to generate a base structure automatically, using the active actors on the map.

Platform:
PC (Windows)
Engine:
Unreal Engine
Language:
UE4 Blueprints
Tools used:
Unreal Editor
Duration:
Year-long project
Team size:
1

Thesis (ResearchGate)
Procedural Quest Creation: A Practical and Design-centric Approach
Description:
Full thesis published on ResearchGate. It contains all information on the pre-study, tool development, and survey/testing.

Author:
Goran Xaverius de Ruiter
Supervisor:
Thomas Buijtenweg
Platform:
ResearchGate
Date published
25-06-2020
Article link:
Procedural Quest Generation: Current and Future Industry Outlook
Description:
Gamasutra article (now renamed to GameDeveloper), describing some of the findings of this research, and putting in a bite-sized format with some takeaways for developers at the end.

Author:
Goran Xaverius de Ruiter
Platform:
Gamasutra
Date published
16-06-2020
Article link:
https://www.gamedeveloper.com/design/procedural-quest-generation-current-and-future-industry-outlook