QuestCreationTool

QuestCreationTool - Master Thesis 2019-2020

Roles:

  • Master Thesis on Procedural Quest Creation: A Practical and Design-centric Approach

  • Interviews with 10 industry experts

  • Development of the QuestCreationTool

  • Testing & Survey with second group of experienced developers

Description:

A tool that allows manual creation, generation, and exporting of game quests. The pipeline consists of dragging quest actors onto a map, creating quest actions to form a structure, and exporting to CSV or JSON format, so the data may be used inside a game engine.

 

Procedural templates can be used to generate a base structure automatically, using the active actors on the map. 

Platform:
PC (Windows)

Engine:
Unreal Engine

Language:
UE4 Blueprints 

Tools used:

Unreal Editor

Duration:

Year-long project

Team size:

1

Procedural Quest Creation: A Practical and Design-centric Approach

Description:

Full thesis published on ResearchGate. It contains all information on the pre-study, tool development, and survey/testing. 

Author:

Goran Xaverius de Ruiter

Supervisor:

Thomas Buijtenweg

Platform:
ResearchGate

Date published
25-06-2020

Article link:

https://www.researchgate.net/publication/342448330_Procedural_Quest_Creation_A_Practical_and_Design-centric_Approach

Procedural Quest Generation: Current and Future Industry Outlook

Description:

Gamasutra article, describing some of the findings of this research, and putting in a bite-sized format with some takeaways for developers at the end. 

Author:

Goran Xaverius de Ruiter

Platform:
Gamasutra

Date published
16-06-2020

Article link:

https://www.gamasutra.com/blogs/GoranDeRuiter/20200616/363891/Procedural_Quest_Generation_Current_and_Future_Industry_Outlook.php 

Thesis (ResearchGate)

Game Development Portfolio © 2020 - Goran Xaverius de Ruiter, citizen of the Netherlands.

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