
GAME JAMS
Global Game Jam 2019 - Tomb Heist
Roles:​
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Technical Design on a 4-player local multiplayer game
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Design & coding the core game loop in Unreal Blueprints
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​Gamemode, game state, timer
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4 player local co-op implementation
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player (re-)spawning system
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loot and scoring systems
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Design and implementation of the UI menus & HUD in UMG
Game Description:
A game about stealing treasure and kicking people! Enter Tutankhamun's home and raid his many treasures. Make it back out alive with the loot in your van, and perhaps you'll be able to bring it back home!

Platform:
PC (Windows)
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Engine:
Unreal Engine
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Language:
UE4 Blueprints
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Tools used:
Unreal Editor
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Duration:
48 hours!
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Team size:
6
Global Game Jam 2018 - Bear Pressure

Roles:
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Technical Design and Team Lead on a singleplayer game
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Implementation of core game loop in Unreal Blueprints
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​score counter, timer, game over end screen
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Coding and balancing the mailbox detection / controller rumble feature (Bear Senses) - controller rumbles more the closer you are to your objective
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Created VFX in Niagara
Game Description:
Bear Pressure is the result of the second Global Game Jam I've attended in 2018 @ NHTV University. Based around the theme of transmission, this game has the player play as a delivery bear. The goal is to deliver mail around the city, using your bear senses (controller rumble) to locate the mail boxes.
Platform:
PC (Windows)
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Engine:
Unreal Engine
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Language:
Unreal Blueprints
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Tools used:
Unreal Editor
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Duration:
48 hours!
​
Team size:
6
Global Game Jam 2017 - NIMBY
Roles:
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Game Design & Audio on a 4-player local multiplayer game
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Coming up with initial concept for the game
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Balancing the leaf-blower mechanic and pickups
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Sound Design & Implementation
Game Description:
NIMBY (Not In My BackYard) is a 4-player game about angry neighbors using their wind-blowers to keep their lawn clean of leaves. Whoever remains with the least amount of leaves in their yard once the timer runs out, wins the game.

Platform:
PC (Windows)
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Engine:
Unity3D
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Language:
C# (Unity)
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Tools used:
Unity, Visual Studio
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Duration:
48 hours!
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Team size:
10


