GAME JAMS
Global Game Jam 2019 - Tomb Heist
Roles:
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Technical Design on a 4-player local multiplayer game
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Designing & programming the core game loop (Gamemode, 4 player local co-op support, player spawning, scoring system, game timer, looting system) - UE4 Blueprints
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Designing and implementing UI for menus & HUD
Game Description:
A game about stealing treasure and kicking people! Enter Tutankhamun's home and raid his many treasures. Make it back out alive with the loot in your van, and perhaps you'll be able to bring it back home!
Platform:
PC (Windows)
Engine:
Unreal Engine
Language:
UE4 Blueprints
Tools used:
Unreal Editor
Duration:
48 hours!
Team size:
6
Global Game Jam 2018 - Bear Pressure
Roles:
-
Technical Design, Team Lead & Producer on a singleplayer game
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Programming and balancing the mailbox detection / controller rumble feature (Bear Senses)
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Implementing core game loop (score counter, timer, game end screen)
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VFX (mainly particles)
Game Description:
Bear Pressure is the result of the second Global Game Jam I've attended in 2018 @ NHTV University. Based around the theme of transmission, this game has the player play as a delivery bear. The goal is to deliver mail around the city, using your bear senses (controller rumble) to locate the mail boxes.
Platform:
PC (Windows)
Engine:
Unreal Engine
Language:
Unreal Blueprints
Tools used:
Unreal Editor
Duration:
48 hours!
Team size:
6
Global Game Jam 2017 - NIMBY
Roles:
-
Game Design & Audio on a 4-player local multiplayer game
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Initial Concepting
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Sound Design & Implementation
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Balancing of the leaf-blowers and pickups
Game Description:
NIMBY (Not In My BackYard) is a 4-player game about angry neighbors using their wind-blowers to keep their lawn clean of leaves. Whoever remains with the least amount of leaves in their yard once the timer runs out, wins the game.
Platform:
PC (Windows)
Engine:
Unity3D
Language:
C# (Unity)
Tools used:
Unity, Visual Studio
Duration:
48 hours!
Team size:
10