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FLARE

Flare - the Space Exploration RPG

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Roles:

  • Technical Designer, Team Lead & Producer on a a space exploration game

  • Open World Level Design & Planet Biome Creation, using procedural generation tools provided by the programmers

  • Gameplay programming (C#)

  • UI Design & Implementation

  • Animation, using Unity's in-built systems

Game Description:

​Flare is an hommage to the Retro RPG game "StarFlight". This game has the player explore a procedurally generated universe, drilling resources and selling them to buy precious things such as fuel and ship upgrades. 

Platform:
PC (Windows)

Engine:
Unity3D

Language:
C# (Unity)

Tools used:

Unity, Visual Studio

Duration:

8 weeks (2015-2016)

Team size:

8

Current status:

  • Project delivered to teaching staff

First Game Project:

Flare was the first game project I worked on in a multi-disciplinary team at NHTV Breda University, in year 1 semester 2.  Without much training I was already tasked with being one of two designers as well as team lead and producer for our team.

Despite some initial scoping issues, we managed to deliver a working prototype of the core game loop, planet exploration, resource drilling, and marketplace economy with purchasable upgrades, pleasantly surprising the teaching staff. 

The game is fully procedural - meaning each playthrough takes place in a differently generated solar system, with different procedural environments and drillable resource placements.

Tasks included:

  • Initial concepting & systems design

    • Coding and implementation of various gameplay features and animations in Unity C#​

  • Narrative design

  • Level Design - design, whiteboxing and eventual set dressing of the player's space ship

  • World design and gameplay balancing of all the explorable planet biomes with procedural tools made by our programmers

  • Design and implementation all of the game's UI and menus 

  • Team Lead role - handled direction, task assignment, planning/scope cuts, presentations to teachers and build deliveries

    •  Led a team of 8 (2 designers, 4 artists, 2 programmers)​

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Game Development Portfolio © 2025 - Goran Xaverius de Ruiter, the Netherlands.

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