
FLARE
Flare - the Space Exploration RPG
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Roles:
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Technical Designer, Team Lead & Producer on a a space exploration game
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Open World Level Design & Planet Biome Creation, using procedural generation tools provided by the programmers
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Gameplay programming (C#)
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UI Design & Implementation
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Animation, using Unity's in-built systems
Game Description:
Flare is an hommage to the Retro RPG game "StarFlight". This game has the player explore a procedurally generated universe, drilling resources and selling them to buy precious things such as fuel and ship upgrades.
Platform:
PC (Windows)
Engine:
Unity3D
Language:
C# (Unity)
Tools used:
Unity, Visual Studio
Duration:
8 weeks (2015-2016)
Team size:
8
Current status:
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Project delivered to teaching staff
First Game Project:
Flare was the first game project I worked on in a multi-disciplinary team at NHTV Breda University, in year 1 semester 2. Without much training I was already tasked with being one of two designers as well as team lead and producer for our team.
Despite some initial scoping issues, we managed to deliver a working prototype of the core game loop, planet exploration, resource drilling, and marketplace economy with purchasable upgrades, pleasantly surprising the teaching staff.
The game is fully procedural - meaning each playthrough takes place in a differently generated solar system, with different procedural environments and drillable resource placements.
Tasks included:
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Initial concepting & systems design
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Coding and implementation of various gameplay features and animations in Unity C#
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Narrative design
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Level Design - design, whiteboxing and eventual set dressing of the player's space ship
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World design and gameplay balancing of all the explorable planet biomes with procedural tools made by our programmers
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Design and implementation all of the game's UI and menus
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Team Lead role - handled direction, task assignment, planning/scope cuts, presentations to teachers and build deliveries
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Led a team of 8 (2 designers, 4 artists, 2 programmers)
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