AGR: ANTI-GRAV RACING
AGR - Anti-Grav Racing
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Roles:
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Level Design Lead on a local multiplayer racing game
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Design and creation of a 4-player race track, using Maya and a Houdini plugin
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Leading the World Creation feature team and overseeing the process of art creation and set dressing for the race track
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Prop placement on and alongside the race track
Game Description:
AGR is a custom engine project made in my second year at NHTV. Inspired by popular titles such as Wipeout and Redout, this game has the player participate in high speed anti-gravity races on various locations.
Platform:
PC (Windows), PS4
Engine:
Custom, Student-Created
Language:
C++
Tools used:
Maya, Houdini
Duration:
8 weeks (2017)
Team size:
19
Current status:
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Project delivered to teaching staff
Magnitin Road:
My main responsibility during the AGR project was to design and create the Magnitin Road race track, one of the 2 tracks our game was going to be shipped with.
Seeing as our custom-engine game did not have a proprietary level editor, I was required to create the level in Autodesk Maya, using a Houdini plugin created by one of our team members. I had never worked with a 3D modeling program before, so I had to learn the basics during my time on the project.
Tasks included:
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World design / concepting for the various areas of the Magnitin Road race track
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Pitching to the team and making sure all the environment artists were on board with my ideas
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Researching similar racing games and good race track practices
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Designing and creating the 3D model for the race track in Autodesk Maya
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Overseeing the process of set dressing by the world environment team, and also doing some prop placement myself
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Hosting play tests and iterating on the track
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Creating builds of the game with the latest version of my race track