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Roles:

  • Junior Technical Level Designer on OUTRIDERS and New Horizon update

  • Level owner for Deadrock Pass and Desert Dunes in final stretch of development and in post-launch support

  • Responsible for bug fixing, level design polish, code reviews

  • Volunteer dev on official Outriders Discord

Platform:
Steam / Epic / PS4 / PS4 PRO / PS5 / X1 / X1X | XSS / XSX / Stadia / GeForce Now

Engine:
Unreal Engine 4

Language:
Unreal Blueprints / C++

Tools used:

Unreal Editor, JIRA, Confluence, P4V

Duration:

Sept 2020 - Nov 2021

Team size:

300+

Current status:

  • Free demo released | Feb 25th 2021

  • Full game relesased | Apr 1st 2021

OUTRIDERS game description:

Square Enix and People Can Fly present OUTRIDERS; a 1-3 player, drop-in-drop-out co-op shooter set in an original, dark and desperate sci-fi universe.

Outriders is an RPG-Shooter with aggressive gunplay and intense action. As such, blood and gore is frequent, and core to the experience. The Outriders unique abilities are as violent as the shooting, with bloody and gruesome methods for dispatching of enemies. The world of Enoch is dark and desperate, and the characters that inhabit the world are equally so. The game has strong language, adult theme and scenes some may find distressing.

DeadrockPassMap2.png
dunesmapp2.png

Task Description

I joined PCF after the original level designer of these maps had left the company, and as such had to take full ownership of 2 campaign levels: Deadrock Pass and Desert Dunes. In the time leading up to the release of the game, as well as in post-launch support, I resolved several hundred jiras to make additions and  improve the quality of these maps, in order to ensure perfectly polished levels for OUTRIDERS launch. Below are some tasks I performed.

​​

Scripting / Blueprints

  • Creation of a procedural storm system on Desert Dunes: storm progressively changes location depending on player progression

  • Creation of a progressive truck movement system on Desert Dunes: truck moves alongside the player as they progress

  • Bug fixes on many level scripts and BP actors

Images: Desert Dune map, which I was level owner of.

​​​Gameplay

  • Adjustments to combat encounters, enemy spawn positions, wave spawn setups, implement spawn animations

  • Fix specific player skills and player camera breaking in specific level locations

  • Tweaks to cover positions & setup, bug fixes in cover transitions

Quests

  • Fix checkpoint and progression-related bugs in several main and side quests

  • Fix broken objective icons, objective markers, and navigation line pointing to wrong locations

  • Change timing and position of voiceover and cutscene starts

​​

Collision

  • Fix various collision bugs for players (floating, getting blocked, getting launched into air) on specific locations

  • Fix players reaching various places they are not supposed to

AI / Navigation

  • Add and adjust AI navigation, implement jump links

  • Fix many bugs related to AI not perceiving player, unable to reach or attack player 

Images: Deadrock Pass (known as "Guardhouse" internally), which I was level owner of. Screenshot credit: IGN

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Outriders: Appreciate Power [PEGI]
Outriders: Appreciate Power [PEGI]
01:50
Play Video
Outriders - No Turning Back [PEGI]
01:20
Play Video
Outriders: Mantras of Survival [PEGI]
01:45
Play Video

Game Development Portfolio © 2025 - Goran Xaverius de Ruiter, the Netherlands.

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