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Roles:

  • Junior Technical Level Designer on OUTRIDERS and New Horizon update

  • Level owner Deadrock Pass and Desert Dunes campaign maps

  • Responsible for gameplay implementation, level design polish, bug fixing

  • Volunteer dev on official Outriders Discord

Platform:
Steam / Epic / PS4 / PS4 PRO / PS5 / X1 / X1X | XSS / XSX / Stadia / GeForce Now

Engine:
Unreal Engine 4

Language:
Unreal Blueprints / C++

Tools used:

Unreal Editor, JIRA, Confluence, P4V

Duration:

Sept 2020 - Nov 2021

Team size:

300+

Current status:

  • Free demo released | Feb 25th 2021

  • Full game relesased | Apr 1st 2021

OUTRIDERS game description:

Square Enix and People Can Fly present OUTRIDERS; a 1-3 player, drop-in-drop-out co-op shooter set in an original, dark and desperate sci-fi universe.

Outriders is an RPG-Shooter with aggressive gunplay and intense action. As such, blood and gore is frequent, and core to the experience. The Outriders unique abilities are as violent as the shooting, with bloody and gruesome methods for dispatching of enemies. The world of Enoch is dark and desperate, and the characters that inhabit the world are equally so. The game has strong language, adult theme and scenes some may find distressing.

DeadrockPassMap2.png
dunesmapp2.png

Level Ownership

When I joined People Can Fly, I was immediately assigned ownership of 2 campaign levels: Deadrock Pass and Desert Dunes. Due to the project being late in development, the layout was already largely set in stone. However, there was still tons of work to be done.

 

In the year leading up to the release of the game, as well as in post-launch support, I resolved several hundred jiras to implement gameplay, fix tons of issues, and improve the overall quality of these maps, to ensure perfectly polished levels for the OUTRIDERS launch.

​​

Below are walkthrough videos of the final versions of these maps in the released game.

Video: Deadrock Pass walkthrough by Syakah Gaming

Video: Desert Dunes walkthrough by Syakah Gaming

Images: Desert Dune cinematic screenshots

Task Description:

Scripting / Blueprints

  • Fixed and improved countless Blueprint scripts in actors as well as Level Blueprint

  • Created the procedural storm system on Desert Dunes based on player progression

  • Created truck & mobile player HUB movement system on Desert Dunes based on player progress

​​​Gameplay

  • Improved combat encounters, e.g by adjusting enemy spawn positions and timings, enemy counts and archetypes, and implementing/tweaking spawn animations

  • Fixed player skills and player camera breaking in specific level locations

  • Tweaks to cover positions & technical setup, bug fixes in cover transitions

Quests

  • Fixed checkpoint and progression-related bugs in several main and side quests

    • Fixed broken objective icons, objective markers, and navigation line pointing to wrong locations

  • Changed timing and position of voiceover and cutscene starts

​​

Collision

  • Fixed various collision bugs for players (floating, getting blocked, getting launched into air) on specific locations

  • Fixed players reaching various places they are not supposed to

AI / Navigation

  • Added and adjusted AI navigation in countless places, implemented jump links

  • Fixed many bugs related to AI not perceiving player, unable to reach or attack player 

Images: Deadrock Pass level. Screenshot credit: IGN

Loading image, please wait..please refresh page if this message does not go away :)

Outriders: Appreciate Power [PEGI]
Outriders: Appreciate Power [PEGI]
01:50
Outriders - No Turning Back [PEGI]
01:20
Outriders: Mantras of Survival [PEGI]
01:45

Game Development Portfolio © 2025 - Goran Xaverius de Ruiter, the Netherlands.

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