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People Can Fly - Square Enix - AAA game development


  • Technical Level Design role on OUTRIDERS and future PCF projects

  • All project-specific work NDA until approved by company

  • In general, work description includes: creating and maintaining modular game systems and mechanics, creating developer tools for the LD team, Blueprint creation, code reviews, implementing gameplay scenarios, creating and implementing AI tools.

Additional activities:

Actively present on the OUTRIDERS Discord community server. Helping to communicate information about our awesome game to the player base, answer questions, file JIRAs for any important bugs found, and overall make our presence in and involvement with the community be known.

OUTRIDERS game description:

Square Enix and People Can Fly present OUTRIDERS; a 1-3 player, drop-in-drop-out co-op shooter set in an original, dark and desperate sci-fi universe.

Outriders is an RPG-Shooter with aggressive gunplay and intense action. As such, blood and gore is frequent, and core to the experience. The Outriders unique abilities are as violent as the shooting, with bloody and gruesome methods for dispatching of enemies. The world of Enoch is dark and desperate, and the characters that inhabit the world are equally so. The game has strong language, adult theme and scenes some may find distressing.

Steam / Epic / PS4 / PS4 PRO / PS5 / X1 / X1X | XSS / XSX / Stadia / Nvidia

Unreal Engine

Unreal Blueprints

Tools used:

Unreal Engine


Oct 5th 2020 - Present

Team size:


Current status:

  • Free DEMO is LIVE! | Feb 25th 2021

  • Full game launch       | Apr 1st 2021

Game Development Portfolio © 2021 - Goran Xaverius de Ruiter, citizen of the Netherlands.

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