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GAME MARMALADES

Game Marmalades - Tower Complex, Human Complex, God Complex

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Roles:

  • Game Design & Audio on 3 different games

  • Initial concepting & design for each project

  • Design & Creation of 3 multiplayer levels (1-4 players) for Tower Complex, using modular art assets

  • Systems Design & Balancing (Tower Complex)

  • Sound Design (Human & God Complex)

Game Descriptions:

  1. Tower Complex A 4-player platforming game that has players battle it out to be the first person to reach the top of the level. Players can use blocks to aid them in their climb, but only have a limited amount of them available. This means they might need some initial help from other players to achieve their goal.

  2. Human ComplexA game that pokes fun at our traditional democracy system, and can be seen as an interactive story more than anything. There are three possible endings to this game.

  3. God Complex - play as an angry god and stomp down the booming villages, using our custom created controller mat for input. 

Platform:
PC (Windows)

Engine:
Unity3D, Unreal Engine

Language:
C# (Unity), Unreal Blueprints

Tools used:

Unity, Visual Studio, Unreal Editor,  Mixcraft 7

Duration:

8 weeks total (~2.5 weeks per game)
(2016-2017)

Team size:

9

Current status:

  • 3 projects delivered to teaching staff

Video contains footage from all 3 games!

Gamejam scope:

Being one of the designers who helped create these 3 small-scope projects in only 8 weeks time, there's one major thing I continuously worked on and improved my skill in: prototyping. 

Whether I was doing audio, systems design, level design or play testing, the focus was always on fast iterations and quickly finding the fun in small core concepts. 

Tasks included:

  • God Complex

    • Designed and balanced the scoring system for a game session

    • Did all the Sound design

  • Human Complex

    • Did all the Sound design

  • Tower Complex

    • Came up with the entire game concept​

    • Designed and implemented most of the systems and mechanics

    • ​3C and gameplay balancing

    • Did level design and implementation for several levels in the game

  • Hosted play tests and iterated based on feedback (all games)

marmaladesprototyping.png

Game Development Portfolio © 2025 - Goran Xaverius de Ruiter, the Netherlands.

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