AGR: ANTI-GRAV RACING
AGR - Anti-Grav Racing
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Level Design Lead on a local multiplayer racing game
Design and creation of a 4-player race track, using Maya and a Houdini plugin
Leading the World Creation feature team and overseeing the process of art creation and set dressing for the race track
Prop placement on and alongside the race track
AGR is a custom engine project made in my second year at NHTV. Inspired by popular titles such as Wipeout and Redout, this game has the player participate in high speed anti-gravity races on various locations.
PC (Windows), PS4
8 weeks (2017)
My main task during the AGR project was to design and create the Magnitin Road race track, one of the 2 tracks our game was going to be shipped with.
Seeing as our custom-engine game did not have a proprietary level editor, I was required to create the level in Autodesk Maya, using a Houdini plugin created by one of our team members. I had never worked with a 3D modeling program before, so I had to learn the basics during my time on the project.
World design / concepting for the various areas of the Magnitin Road race track
Pitching to the team and making sure all the environment artists were on board with my ideas
Researching similar racing games and good race track practices
Designing and creating the 3D model for the race track in Autodesk Maya
Overseeing the process of set dressing by the world environment team, and also doing some prop placement myself
Hosting play tests and iterating on the track
Creating builds of the game with the latest version of my race track