Flare - the Space Exploration RPG
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Technical Design, Team Lead & Producer on a a space exploration game
Open World Level Design & Planet Biome Creation, using procedural generation tools provided by the programmers
Gameplay programming (C#)
UI Design & Implementation
Animation, using Unity's in-built systems
Flare is an hommage to the Retro RPG game "StarFlight". This game has the player explore a procedurally generated universe, drilling resources and selling them to buy precious things such as fuel and ship upgrades.
Unity, Visual Studio
8 weeks (2015-2016)
Design & Production:
Flare was the first game project I worked on in a team setting at NHTV Breda University, and without much training I was already tasked with being one of two designers as well as team lead and producer for our team.
Due to this being our first project, we still had a lot of lessons to learn regarding scope, and this resulted in me having to cut most of our original concept throughout development. In the end, we did manage to deliver a working prototype of the core gameloop, involving planet exploration, drilling resources, and selling them in the marketplace to buy upgrades.
Initial concepting & systems design
Level Design / whiteboxing / set dressing of the spaceship
Designing and implementing all of the game's UI and menus
Implementation of various features and animations in Unity C#
World design and gameplay balancing with procedural tools made by our programmers