Unreal Tournament - DM_LaserTag
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Level Design for Unreal Tournament
Creation of an 8 player deathmatch map, using BSP brushes
Loot and cover placement based on carefully considered flow designs
Set dressing using custom blueprinted materials and BSPs
DM_LaserTag is an Unreal Tournament map designed for 8-10 players, set in a flashy laser tag arena.
Fight it out at high speeds, making use of wall-running, acrobatic jumps and sneak routes!
Unreal Tournament / Unreal Engine
Unreal Tournament Editor, Sketchup
8 weeks (2016)
Creating an Unreal Tournament map:
As part of a school assignment, I spent 8 weeks designing and creating an 8-player level for Unreal Tournament. Although I had played a lot of first-person shooters before, UT was not one of them. This meant I started with an extensive research stage to learn the ins and outs of the game, both as a player and as a developer.
After researching the game's mechanics, metrics, level design and pickup placement of existing maps, I ended up gaining quite a deep understanding and even became a fairly proficient player in the online mode.
Using this newly gained knowledge I defined a theme, metrics and flow design for my own level and got to the actual in-engine creation, play testing, and iteration phase, which is what I spent the rest of my time on this project doing.
Researching the existing UT game and official maps
Setting up metrics for the level geometry, pickups, and player spawns
Creating design documentation
Designing and creating the whitebox level in the Unreal Tournament editor
Texturing, set dressing, and lighting the level
Hosting play tests and iterating on the map